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Phantom Brave We Meet Again Walkthrough

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"Yous'll get no further! For her sake, I volition non fail!"

Ash

A 2004 Strategy RPG game from Nippon Ichi, creators of Disgaea and La Pucelle for the PlayStation ii. Information technology was the first game to exist localized in Due north America by the visitor's American branch.

When Marona was a child, her parents and their employee Ash were killed by demons. In desperation they used their magic and a plea to God to turn Ash into a Phantom, a type of ghost caught between Life and Decease, to protect Marona equally she grew upwards. Like her parents, Marona is a Chroma; she is able to summon the spirits of the dead and give them temporary physical forms by possessing inanimate objects. For this, the people in Marona'south world think of her every bit The Possessed Ane who can impale them all, so naturally they exit of their way to insult and belittle her.

Game mechanics aside, Marona's a rather sweet girl who loves everyone, and who seems cheerfully uncomprehending of the fear she provokes in others. Which means her neighbors have someone to protect them from the nighttime forces that killed her parents.

In 2009, it received an Updated Re-release for the Wii, subtitled Nosotros Meet Again, with a new chapter called "Some other Marona", some new characters and a bonus art disc in a Collector's Edition. PlayStation Portable as well received a re-release in 2011, subtitled The Hermuda Triangle. Lastly, it was released as "Phantom Brave PC" on Steam in July 2016. In that location was also an MMORPG spin-off, Phantom Dauntless Online. In 2021, it volition receive a remaster of The Hermuda Triangle, put together alongside Soul Nomad & the Globe Eaters, as part of the Prinny Presents NIS Classics (Book 1).

This game provides examples of:

  • All of the Other Reindeer: Yes, they're that bad. Unlike many examples, though, they do eventually realize that Marona is their only hope for survival and that they should exist nice to her. The fact that she somewhen makes friends with an anthropomorphic shark in a Hawaiian T-Shirt who decides to beat up anyone who badmouths her helps.
  • All At that place in the Manual: Why on Earth did Sulphur come dorsum as a Bonus Boss? Well, the game itself implies that it's As Long as There is Evil; however, coming together a certain Bonus Boss in Soul Nomad & the World Eaters reveals that the dimension-crossing ghost witch Lujei from GrimGrimoire sent him back for giggles. So chances are he'south just plain expressionless now. Which makes the overly complicated in-story plan to become rid of him rather tragic, since it resulted in a couple of Heroic Sacrifices. Although Lujei did heal Walnut for giggles too.
    • AND the Unlosing Ranger.
  • And And so John Was a Zombie: Averted. After Sulphur kills her lover, Cherry goes to the Netherworld to kill demons until she awakens her power(Wait, this sounds way too familiar...). Marona and crew Fourth dimension Travel dorsum to prevent her from condign a demon, but Cherry-red still gains the Burgundy power.
    • Marona is ane of the few Nippon Ichi heroes who hasn't turned into a demon note without starting out as one, anyways.
      • ...which doesn't terminate her cameoing in Disgaea games.
  • Animal Wrongs Grouping: Spoofed with Canary'due south monster rights group, H.A.R.M.
  • Armored But Frail: Bottlemails have impressive defence stats, simply accept next to no HP.
  • Artificial Brilliance: Sure loftier-speed enemy types (Catsabers, Mushrooms, Putties, and Scrabbits, just to name a few) tin can and will endeavor to steal your characters' held items to use them against yous or throw them off the field, making them unusable for the residuum of the boxing (though, in the case of random dungeons, if you tin can survive that particular floor you lot'll get the item back).
  • Artificial Stupidity: On the other hand, enemies likewise volition accidentally run themselves off the field on slippery/bouncy type maps, target allies when attempting to kill you, or stand around and do nothing when they very well could be attacking anybody.
  • Asshole Victim: Many examples:
    • The elder of Terra Firma looks to exist the only person in the island who doesn't heed Marona, until he pays her a really meager amount of money past lying nearly the expenses of the island and laughs under his breath about how he would never dare pay a person like her a lot of coin.
    • Canary rips off Marona by giving her a aureate membership card for his Animal Wrongs Group for retrieving Putty to his side. Putty so takes the carte and warps it away from beingness, which is plenty to piss him off and reveal his real nature.
    • Any of the dead people found scattered in all the levels of Frigidia may plow on Marona and assault her team despite being revived by her.
    • The elder of Desert Isle seemingly doesn't know near Marona'southward infamous reputation, but at the end of the day, he refuses to pay for her services because she stopped a possessed Bijou instead of the real Raphael, brushing it off equally an accident of his role. Raphael, disgusted by his handling of Marona, decides to really pelting hell on the island.
  • Awesome, but Impractical: Axes, mid-game. The SPD reduction from early on-game Axes is minimal and doesn't hamper a physical character all that much. However, as you become further into the game, meliorate Axes result in even worse SPD reductions, to the betoken that someone with the latest Axe may not even be able to human activity. In a game in which SPD determines Turn Order, this turns hardy physical characters into paper-weights. Fifty-fifty worse, using Weeds and SPD objects to amend an Axe'southward SPD will eventually cost astronomically massive sums of Mana the more you try to better. Axes finish up such a risky Mana investment (especially Post-Game) that it's much easier to detect a slightly weaker weapon blazon and work toward emphasizing ATK and SPD rather than try to improve an Axe 2/3rds of the time.
    • This becomes a requirement for Another Marona, as enemy formations and HP-buffed enemies need a team faster than their enemies to compensate, forcing even brawlers to make do with daggers and such for a very long time.
  • Dorsum for the Finale: Pretty much anybody you ever run across comes back to either help Marona direct or offer support. Even the Zombie Milon from Forestia, who yous probably forgot every bit soon as the Episode was over, sends in an inspirational letter.
  • Bad "Bad Acting": Ash and Marona pretend to exist defeated by Laharl in lodge to get him to go out them solitary. Suffice to say, they're not at all very convincing... merely Laharl is pretty gullible and buys it.
  • Bad Powers, Good People: Marona is the most kind-hearted necromancer ever, yet she gets ridiculed by many people she tries to help.
  • Beast Man: At that place are weasel-men and shark-men, werewolves and, about prominently, humanoid owls. There's even a whole series of owl actor characters; they tend to be slightly weaker than humans, but faster and more agile.
  • BFS: Sprout'south sword, Shiva, is enormous.
  • Edgeless "Yes": Marona to Canary, when Canary indignantly asks her if she thinks he's the one causing harm to the rare monsters he claims to be protecting.
  • Blush Sticker: Marona, Carona, and Castile. Some of the cuter enemies have them as well.
  • Large Damn Heroes: Sienna at the cease of affiliate 17. Surprisingly, Walnut also fits this trope, although he was cleaning upwardly his ain mess to an extent.
  • Bonus Boss: Information technology wouldn't be Nippon Ichi without absurdly overpowered bonus bosses hundreds of times stronger than the plotline final dominate.
    • In a mild subversion of the norm, Baal is not the last Bonus Boss and you tin can, in fact, recruit him. The true concluding Bonus Boss is Mythology Gag Pringer X.
      • The remake goes for Serial Escalation with Pringer Twenty and Pringer Thirty.
    • At a certain point, yous are given the choice to open a canteen by the Putties. Doing then will release Laharl from it. Due to the earth'due south Evil Power Vacuum, he tries to appoint himself ruler and tries to make the protagonists his Vassals.
    • The PSP port adds in Zetta, Castille (reusing the sprite from her Makai Kingdom character), the Hero Prinny, the Unlosing Ranger, and Asagi as well.
  • Abysmal Pit Rescue Service: Marona, Ash, and major enemies will teleport dorsum to the field when thrown out, instead of being automatically defeated.
    • Also, any phantom who's currently taking their turn, and the final enemy on the field, no thing who information technology might be. (Also, the No O.B. special power prevents tossing out.)
  • Breaking the Fourth Wall: If you lot create any humanoid who doesn't practice a specific chore and talk to them, they may randomly say how awesome a Phantom Brave anime would be.
  • Break the Cutie: Marona shows hints of this as the story progresses, but it never goes further than that.
    • In the Wii and PSP versions, Another Marona takes Marona non having Ash around to its logical conclusion.
  • Brick Joke: An unusual version: the concluding page of the original strategy guide says "Until we run into over again...". Some years after, "Nosotros Come across Again" became the get-go Updated Re-release'southward subtitle.
  • Bullying a Dragon: Marona'south affinity for phantoms causes her a lot of grief, merely y'all'd think someone with the reputation for summoning an army of the undead would be the very last person y'all'd want to openly rip off after they completed a job for you.
  • Calling Your Attacks: In spades. Anyone fifty-fifty remotely important to the story calls their side by side attack, even when they're about to kill y'all.
  • Can't Catch Up: Every bit explained in Crawly, merely Impractical higher up, Phantoms given Axes over a long flow of time will become tiresome to the point that they may non even be able to take a turn at all, making Axes a much riskier investment than other weapons.
    • Phantoms with the negative series of Titles note Aloof, Quack, Ruined, Crappy, Failure, and Unliked, respectively terminate upwards this by proxy of having their stats profoundly reduced to various degrees.
  • Cap: Newly created characters have an initial cap of 100 levels...merely it's a Nippon Ichi game, so you better believe you can set up that.
  • Catchphrase: Ash'due south pre-battle taunt: "You'll get no further! For her sake, I will not fail!" At that place'due south besides Marona's mantra of "Kitto itsuka," "One 24-hour interval..."
  • Chronic Hero Syndrome: Yep, Marona. Ash scolds her from fourth dimension to time for constantly helping the ungrateful.
  • The Computer Is a Cheating Bastard: Take a closer inspection at Plow Social club. If one of your patented strategies is to attack an enemy that will move kickoff, there's a good adventure that, fifty-fifty if that enemy is K.O.'ed, another enemy volition take that turn.
    • That's only 1 of the ways the estimator cheats. Enemy characters stay in play permanently during boxing, while your summoned ghosts fade away after about 3 turns and can't be resummoned.
    • Also, until you've mastered a weapon, you seem to bargain roughly 0-i harm (except with magic, like the healer's Shock); meanwhile, enemies deal 4-6 in early game. This means that the tutorial battle is incommunicable for but Marona, and since much of the political party can't be counted on equally steady characters, you're kinda screwed with only Marona.
    • Subverted nether "Protection" (which, had yous skipped the tutorial, you might miss). It seems that virtually every enemy has this when attacked by almost of the political party besides the healer and Ash, though.
  • Crapsaccharine World: The "cute" characters in the game are disabled, yelled at by angry villagers, are the aroused villagers themselves, are harmless fools who get possessed past fragments of demonic souls... and that's not getting into the Putties, who are locked into cages or transported into circuses despite being fully sentient because, well, they can't talk. There's a thousand other things, and if not for tropical setting, the graphics, and the music, this would probably be a Crapsack World.
  • Cutlass Between the Teeth: Four-legged characters use this by default, because they obviously have no arms.
  • Darker and Edgier: Compared to other Nippon Ichi games, similar Disgaea, this i is much more than serious. There's nearly no slapstick or Black Comedy.
  • Deader Than Dead:
    • Marona can (and the enemies will), by attacking the "torso" of one of her phantoms, Soul Impale them. She can still reconstitute it by sacrificing an object (and with a certain detail, make the soul stronger). It is implied past dialogue (the evil has lifted and peace fills the air) that this is the right thing to do with Baal when it joins the political party afterward y'all defeat it equally a Bonus Boss.
    • This tin can happen on the maps themselves. Marona herself is allowed to soul death.
  • Death Equals Redemption: "I am Sprout, master of the Sacred Sword. In decease, I accept reclaimed my honor." Doubles as a Heroic Sacrifice.
  • Defeat Means Friendship: Bijou (the werewolf who impersonates Raphael on two occasions) refers to Marona as "my Chroma friend". (The fact that she did save him from possession may take helped.) Raphael likewise develops respect for her and her combat skills, and Cauldron the Isle Collector loved the way a cute little girl managed to beat upwards all his hired mooks and claim the island he had set his sights on. (He besides keeps calling her "Maronakins" and threatens to beat up anyone who badmouths her.)
  • Delayed Narrator Introduction: One of the hints that Sienna, the owner of the island that Marona rents, is more than than she seems.
  • Dem Bones: The Cerberus generic class, which doubles as beingness a dog skeleton, is great at casting elemental magic and is a middling physical assailant, but fails terribly at all other skills.
  • Demonic Possession: Bijou, though he gets improve.
  • Diabolus ex Nihilo: Sulphur is a demonic monster that nearly killed anybody 30 years agone before being stopped by Scarlet the Brave, and now it's coming back. Nobody knows or asks its origins.
  • Did Y'all Simply Punch Out Cthulhu?: Most of the bonus bosses. Particularly Sulphur, who of a sudden just returns out of nowhere at total power, and the only choice Marona and Ash accept is to but kill it.
  • The Dreaded: Sulphur; the mere mention of him coming dorsum terrifies the entire cast.
  • Drought Level of Doom: I of the endgame levels has a severe shortage of confinable objects, greatly limiting your ability to deploy units. Though, of grade, you can all the same bring your ain.
  • Dub Name Change: Ash's catchphrase for his powers in the Japanese version is roughly translated as: Grant me the ability to destroy my foes! The power of the H2o Dragon, Eccarlate! For some reason, this was inverse to: Y'all shall become no further! For her sake, I volition not fail! (This explains why he says it in several cutscenes where the other characters are likewise activating their powers.)
    • Y'all know Solemn Vow, that passive skill that doubles Ash's Attack and Intelligence on his final plough? In the Japanese version, its proper name is Eccarlate and the description also adds that it's the Water Dragon'southward power. His DLC appearince in Disgaea 4: A Hope Unforgotten changed it back to Eccarlate.
  • Dump Stat: Per Nippon Ichi tradition, DEF and RES become almost-useless against most post-game enemies, primarily the Bonus Bosses, reducing those battles into One-Hitting KO diplomacy.
    • ....Simply Subverted this time every bit certain items and attacks tin can rely on these stats for their harm annotation Rocks, for case, primarily utilize DEF; while Bread uses HP, ETC., so whatsoever tank can become a damage-dealer with enough effort.
  • Dynamic Entry: Attaching the ability Big Blindside to some characters leads to utter hilariousness, as when they are summoned to the objects, they cause an explosion effectually them, usually taking out a agglomeration of the enemies stupid plenty to stand up around the item y'all confine them in, or if such an item is not bachelor, the one you throw into the fray. People die.
    • And, if you apply it on a certain map with a certain enemy enhancement by using a certain detail, that character hits the level Cap.
  • Easter Egg: One of the possible randomly generated names for the anthropomorphic owls is Orly.
    • The Snakish Sword, which can be caused simply by doing something nearly people wouldn't remember to do during the i-time-e'er tutorial.
  • Eldritch Anathema: Sulphur. His mere presence causes numerous monsters to start appearing, and the closer he comes to reviving, the more of his monsters start actualization, and he feeds on hatred and tin can use it to revive himself if somebody manages to kill him.
  • Everything'southward Even Worse with Sharks: Subverted. Cauldron, the shark man, gives Marona way more than money than he promised, forms a fan social club for her, and beats upwardly anyone that badmouths her.
  • Expecting Someone Taller: If people haven't actually heard most Marona, they dismiss her Chroma position for being a kid, which irks her a bit.
  • Expy: The Mystic class looks exactly like Noir from La Pucelle.
  • Imitation Ultimate Mook: The Manticore and Dragon Classes. The Manticore looks similar a huge, fiery lion and the Dragon is, well, a dragon. Simply then, if you await at their stats, the Manticore cannot use any skills well at all other than concrete magic (and it isn't fifty-fifty groovy at that), and the Dragon, while it'due south practiced, can simply stay around for two turns before vanishing. (The maximum amount is 8 — almost Phantoms stay around for at least 4.)
  • The Fair Folk: Putties. It is later on learned that they are not about as inhuman as about people think.
  • Fallen Hero: Sprout, who in the backstory went from a Knight in Shining Armor to an Anti-Hero reminiscent of Ganondorf.
  • Father to His Men: Drab.
  • Foreshadowing: "Scarlet is a girl's name." indeed.
  • Fighting a Shadow: Wraith is the shadow of Sulphur, and then are the smaller "Summon" monsters. It'due south assumed Sulphur himself is this when fought as a Bonus Boss, just plainly he is only destroyed.
    • Or at least, he will be when Carona finds her Sprout who can destroy the Magenta Core, since the Sulphur in the Alternate Universe is the same i, projected from the Core.
  • Fire, Ice, Lightning: Present, though lightning is considered neutral harm; information technology'southward air current that makes up the 3rd element.
  • Free Rotating Camera: You can press the shoulder buttons to rotate the photographic camera around in case you demand a better view of your surroundings.
  • Gameplay and Story Segregation: Marona can gain power and followers by killing beings and summoning their phantoms, then arresting them into herself, her servants, or even her weaponry. The plot completely ignores this in the Cutscenes.
    • The slight tidbit that information technology costs Bordeaux (the universe's currency) to create Phantoms during gameplay, despite information technology being established by the plot that Marona is able to create them on her own whenever she wants to. For gratis, no less.
    • During cut-scenes, Ash can occasionally take on a physical grade without the demand for Marona to confine him (oftentimes when he's protecting Marona or in forepart of friends). During gameplay, he'southward like every other phantom and requires Marona to confine him. As well, nosotros merely ever see Ash referred to as Marona's Phantom; not the army of Actor Mooks that Marona is capable of summoning in gameplay.
    • Marona is trying to accumulate enough Bordeaux to finally buy her island. You can go tons of it by completing missions and replaying old areas, and the actual payment received for your jobs pales in comparison. Still, don't look whatsoever of it to go towards your life'south dream.
  • Genre-Busting: There's really never been a strategy game quite like this before or since; the dependence on items already in the field to summon your allies is unique in itself, to say nothing of the dozen-or-then wrinkles that come from this, such every bit the fact that anything can be used as a weapon, including other units or that anything (or anyone) can be merged.
    • It'due south a turn-based Tactical RPG with ice physics. Nuff said.
  • Gravity Primary: Those practiced in Infinite/Time skills are such naturally, but anyone can become one.
  • Grievous Damage with a Body: Body Swing — "The weapon's a man, homo!"
  • Healing Shiv: The Mystic (a sort of one-half-healer, one-half-fighter class) has two unique abilities where he heals or buffs a friendly unit by punching them, even knocking them back a little. Acupressure?
  • He Who Fights Monsters: Sprout. Don't let the name fool you.
  • Heroic Mime: Putties are an entire race of Heroic Mimes.
  • Heroic Sacrifice: Both Walnut and Sprout.
  • Hopeless Boss Fight: The fight confronting Raphael in the Isle of Evil. You can win it through some ingenuous level grinding sessions the first time, but if yous don't know, it'south fine. The story will continue.
    • If you fight the possessed Bijou a second fourth dimension in Desert Isle but Raphael is defeated while you're decorated eliminating protections, your units will surely die against him.
  • Idiot Hair: Marona, plumbing fixtures her naive nature.
  • I Don't Similar the Sound of That Place: The Island of Evil, where Marona'southward parents were killed; we read nearly it in newspapers as a location where Total Party Impale is common.
  • Sick Girl: Castille. She'due south very sick and paralyzed from the waist down.
  • Improbable Weapon User: Everyone. There's no limit to what everyone can employ. Rocks, trees, cacti, their allies, and even their enemies can be used as weapons.
  • Improvised Weapon: Literally anything on the map can be picked up and used as a weapon. From swords to flowerpots, to rocks, to trees, to mine carts, to clumps of weeds, to starfish, to the corpses of your enemies, and and then some. Oh, and fish.
  • Infinity +1 Sword: Anything can be this, given Marona'south ability to fuse items; however, the Bragging Rights Reward would be the Divine Sword. There's roughly a 30% chance of you lot fighting a God at the lesser of a Random Dungeon. If you lot did 99 Dungeon levels in a row without ever exiting the dungeon, there is a 10-sixteen% gamble it will have a Divine Sword. You still need to exist able to steal it and Confine it, though.
  • Irrational Hatred: Everyone towards Marona. They only fearfulness her powers because they aren't really well-informed, though Sulphur's presence makes many relate him to her.
    • One of the Indigo writers is utterly biased into making wild theories that tarnish Marona everywhere she goes and makes every endeavour to blame her for the incidents, fifty-fifty if she put an terminate to them or was acting for good reasons. He is fired by the finish of the game.
  • Interspecies Romance: Sienna used to beloved an Owlman. He got killed by Sulphur.
  • In the Name of the Moon/By The Ability Of Gray Skull: Every character has a phrase they shout prior to a fight, which generates a Boxing Aureola. Mostly done by Phantoms, except at the stop, when Marona finally gets one. The color mentioned in each phrase corresponds to a spell or technique at their disposal. A player tin can obtain these for their ain employ, with some difficulty.
    • Ash and Marona both start with them in their actual skill list. "Chartreuse Gale", Marona's special skill, actually lets her...see and summon phantoms.
  • Item Crafting: With souls.
  • Jackof All Stats: Whatever Phantom or weapon can be this statistically with the right fusion set-upwardly.
    • The Putty Smith, Scrabbit, Manticore, and Prinny are this past default, ignoring skill grading.
    • Etna is this out of the recruitable post-game characters.
    • All of the game'south recruitable characters (ignoring those gotten in Another Marona) have above C grading in every offensive skill rank.
  • Jerkass: Walnut, the Chroma Oxide who doesn't care about robbing people from their jobs. He just has one redeemable trait about what he uses the money for, simply...
    • Ringmaster Hamm also.
  • Joke Character: The Granny and Old Man classes have horrible stat growth in every area, and "F" rank in almost every kind of skill. (And the skills they have "E" rank in work against what footling of a stat set-upwards they accept.) While each of them take a Passive skill they can apply on Phantom Island note the Granny can bake cookies which tin lower a character's Dark Points a fleck, while the Old Man tin can grant EXP to random objects, neither of these skills are frequent or useful enough to justify them taking upwardly a character slot. Oh, and they can only stay on the battlefield for two turns. Most units can manage 3 or 4.
    • Whatsoever Character given the "Failure" Title becomes this. Until y'all learn their true function, anyway.
  • Kansai Regional Accent: Cauldron the Hawaiian shirt wearing shark human speaks in a Kansai accent in the Japanese voice options. Information technology's kinda weird.
  • Karma Houdini: Most of the NPCs who treat Marona terribly for nearly of the game get away with it by swapping to her side when information technology turns out only she has the power to defeat Sulphur, and their bad acts go free (though Marona prefers it that way). President Hogg is an exception to this rule, as at the terminate he atones by vowing to observe a cure to Ill Girl Castille'due south handicap. Walnut also... atones properly.
  • Karma Meter: Exists, yet its effect on the plot is nigh nix. Killing your own characters will issue in a build-up of "Dark Points" for these characters. By and large bad for Player Mooks, too many and they'll go nuts and hurt your own characters in-between stages. (Neither Ash nor Marona are ever affected by this.) Total night points really grants the title "Blsphm" (sic) and the Night Eboreus Power (non the strongest ability or title, only still). Dark Points can be cured with cookies. No, actually. The "Granny" form has a random gamble of blistering cookies for a character which reduces Dark Points.
  • Killer Rabbit: Practically any class that looks like one tin can be turned into ane.
    • A special mention goes to Baal in a Funguy guise, who, upon being defeated gives his phantom double to Marona. She and so tells Ash she'southward worried he will scare the other phantoms.
  • Knight in Shining Armor: Raphael.
  • Laser Blade: A Divine Sword on the the basis is just a tubular handle; once a grapheme picks one upwards, information technology extends.
  • Lethal Chef: Marona. While burning spaghetti is probably non equally bad as most examples, it doesn't cease Ash from joking about it.
  • Lethal Joke Character: Even character classes that have horrible combat abilities beyond the board have their uses; Bottle Mails (literally walking bottles) don't fight well but take a very high take a chance of taking items to which they are confined away with them to Phantom Island, so if y'all demand that item, you're more than likely to get information technology. Slimes are unimpressive except that they have 100% compatibility during fusion, allowing you to mix and match abilities into one, then fuse the Slime into Marona or Ash. The Quondam Man's power to randomly grant EXP can level up weapons without expending mana, and so on.
    • Characters with the Blasphemy Title are a subversion. The Title grants the character the HP-reliant "Dark Eboreus" skill, improves all stats across the board, and grants a heave to EXP gains... but plunges every one of the grapheme's Skill ranks to "F." If the character doesn't take some SP under their belt already, gaining SP immediately becomes an uphill battle as long every bit they carry the title. Only, if they have plenty SP, yous've essentially doubled that character's stats. They become fifty-fifty better if they have loftier HP, every bit they can waste enemy mobs with Dark Eroberus.
  • Level Grinding: It'due south Nippon Ichi. There are, however, means to completely pause the game and grind levels like crazy, such every bit creating a dungeon with a Failure title (enemies volition be severely weakened and give no EXP or money, only the bonus EXP from binding Phantoms into objects in its levels will soon become ludicrous). Y'all can too Level Drain any expressionless graphic symbol you lot've brought a Changebook to; they'll gain bonus starting stats which greatly amplifies their successive stat gains each level.
    • If starting Another Marona from scratch, level grinding becomes a must. Another Marona is significantly shorter than its main-game counterpart. The Terminal Boss is the same level regardless. Do the math. To meridian it off yous don't unlock Dungeon masters to at least exploit the above point until the very end of the scenario.
    • Also, with fusion, combining an object with the Failure title with an object with a much better title gives a much higher stat boost than if you combined ii objects with the much better title (though this requires the last step of swapping out the Failure title with the much better title subsequently fusion). If an item is fused with an item with greater stats, the start particular gains an increment proportional to the difference. The Failure title reduces all stats by fourscore%, thus making the difference much greater. After yous're done fusing, removing the Failure championship will remove the 80% reduction and boost all stats v-fold (or more if y'all put in a superior title).
  • Littlest Cancer Patient: Castille. She'southward a sweetness, yet very sick girl.
  • Loophole Abuse: Subsequently you defeat Bijou, the werewolf who'south been impersonating Raphael the Invincible, on Desert Isle, the Elder refuses to pay Marona, on the grounds that the job was to "defeat Raphael", non "defeat the imposter". This comes back to bite him well-nigh immediately, though, every bit the existent Raphael (who is, at this point, one of the few people in Ivoire with genuine respect for Marona) overhears the exchange and starts tearing upward the place to teach them a lesson, which likewise ends up starting the trouble the elder thought was happening in the get-go.
  • Made of Evil: Sulphur, while we don't know what he is or where he came, he seems to exist this since after he's defeated by Sprout, he feeds on Sprout's hatred and possesses him, and even after Sprout'southward Heroic Cede, he'southward able to come back.
  • Magic Knight: Various classes have the potential to become this; but the Merman, Mystic, Cerberus and Owl Ninja classes are designed with this in mind, possessing moderate ATK and INT, (Or in the Mystic's case, RES) as well as proficiencies to lucifer.
  • Master of None: There's merely one thing Soldiers are good at: staying ability. They hang around on a map longer than any other class. You can add their ability to other characters via fusion, but it costs a ludicrous amount of mana to practice and so.
    • Somewhat subverted due to the Bonus Point system, simply quite a few of the game'south "helper" classes that assist you in Phantom Isle (such equally the Merchant and Dungeon Monk) tend to suck when used in battle. The Merchant's speed is her only statistically redeeming quality while the Old Man and Granny's combat stats (what little at that place are) really work against what piffling Skill specialties they accept. The Dungeon Monk'due south main use is his "Return" power to go out of Random Dungeons, and even then, you tin can simply fuse the ability to Marona.
    • The Manticore is alright with Nature abilities and....that'due south virtually it.
  • Meaningful Proper name: There's a purple Scrabbit named "Murasaki" — Japanese for "royal". Besides, the two characters who absolutely detest Marona the most are nuts — Filbert and Walnut.
  • Message in a Canteen: Marona gets some of her missions this way. The bottle-mail can also be recruited equally a monster type if you lot stack objects high enough on your rooftop.
    • That simply gets you one. You need to defeat twenty of them in a Weird dungeon setting to get more.
  • Money for Cypher: Bounties for beating levels are paid out according to enemy level, then exploiting three-2, which has two scrabbits with a constant "Level-Upward" upshot fastened fifty-fifty once volition give Marona more than money than she could e'er use.
  • More Expendable Than You: Walnut.
  • Naïve Brute Lover: Canary creates a monster rights grouping chosen "Human Activists for Rare Monsters". Its acronym is also what the average monster wants to exercise to Canary.
  • Necromancer: Marona goes without the skull fetishes about have; her phantoms are besides tidier than most. There is a traditional one that creates ghosts and zombies who is a mercenary leader in the plot.
    • Interestingly, Marona can summon Phantoms of...zombies and ghosts. They're...un-undead? No, that isn't right...
  • Dainty Task Breaking It, Hero: Though non exactly heroic for most of the storyline, Walnut invokes this past using his Psycho Burgundy power on Marona while on the Island of Evil. That breaks the final shreds of the seal that bound Sulphur into the void.
  • Night of the Living Mooks: Fox, the Puppeteer of the Dead is a more traditional necromancer and can summon his ain army.
  • No Adept Deed Goes Unpunished: Practically the driving betoken backside the entire plot.
  • Not Quite Saved Enough:
    • Castille: trapped in Makai Kingdom as a servant of Zetta afterwards a failed endeavour to find Walnut'south soul. She returns to Ivoire in Phantom Brave Portable, pregnant Zetta either sent her back or she plant a way out.
    • Walnut: Was not dead during the above search, only transported to the Soul Nomad & the Earth Eaters universe. Dies in nearly of the story paths, and so mayhap dead now. Though it is worth noting that the endings of the chief path seem merely to differ mostly on what the main character is up to (and many of the endings are referenced in other ones), and so he may exist live at the stop of the main story no matter the ending. The Demon and Median paths, on the other hand...
    • Marona: Sucked into Disgaea three's netherworld by Baal, has her Childish Innocence stolen. (Not physical rape, the mental attribute is actually removed.) Joins with Mao's grouping. Merely it'southward implied that Baal did not really steal anything. And so...
      • Disgaea lore implies that the Netherworld is Made of Evil, and every bit such it probably but corrupted her slightly as she stayed, ala Almaz.
    • Ash: Last seen in Disgaea ii Video Game Remake DLC "Nighttime Hero Days", though Marona joins him also. Where he went past Disgaea 3 isn't known.
      • Both reappear in Disgaea iv and seem to be dorsum to their old selves.
    • Sulphur: Sent back to Ivoire past Lujei Piche, who also sent Walnut to the Soul Nomad universe. Sulphur apparently dies permanently every bit a Bonus Boss, just the master characters are now paranoid that he will come back again when they to the lowest degree expect information technology.
  • One Stat to Rule Them All: Go that Speed stat up... STAT! Not only is information technology used to decide how apace turns come, it's also used in several damage formulas.
  • Our Werewolves Are Dissimilar: Twice. Bijou (forth with every other generic Werewolf in the game) is never seen in human form and is mostly portrayed every bit a one-human being Goldfish Poop Gang. Despite this, he rarely is portrayed as evil until he is possessed. Raphael, meanwhile, is impersonated twice by Bijou (successfully). While nowhere in-game does information technology state that he is a werewolf, it is heavily hinted at along with this and his troops, the White Wolf Army.
  • Palette Bandy: For modest PCs. Additionally, switching out Titles will change the color scheme of player characters. Fifty-fifty Ash and Marona tin undergo a slight modify, though not as drastic every bit sometimes having black or white pilus like the generics do.
  • Permanently Missable Content:
    • That Snakish sword in the tutorial? It's the merely one. In the entire game. The Wii version's New Game+ allows you lot to obtain some items again if you missed them the first time, but because tutorial levels won't be available again during a New Game+, the Snakish sword will still be lost if y'all don't obtain it the starting time time y'all see it.
    • The freebie bottlemail which you lot can earn from arbitrarily jumping upwards to a sure height can be obtained at any time but is most easily done at the very beginning of the game before the tutorial is finished considering phantoms can be stacked on pinnacle of each other without carrying anything and thus won't follow y'all.
    • Raphael'southward Heliotrope, Sprout'south Shiva and Carona's Hell Ansus can be disarmed from them and stolen each time you tin see them. Raphael and Carona have three opportunities and Sprout, simply one.
    • Eggs and changebooks, while not unique, are only found in a few maps the first time they're done. Beyond that they can merely be obtained in Random dungeons being held by Item Gods.
  • Player Mooks: Whatever non-Ash Phantom in the PS2 version.
  • Playing with Fire: Walnut and Blood-red the Brave have the power to light their souls on burn.
  • The Pollyanna: Again, Marona. She's eventually vindicated.
  • Power-upwards Full Color Alter: There are viii championship ranks that each determine the ability and color of the phantom you give the title to.
  • Power Glows: Accompanied by each character's Battle Weep.
  • Randomly Generated Loot: As with other N1 titles, it gives items random stats. Naturally, it also has a organisation for leveling them up. You have to go into randomly generated dungeons to level upwards the titles (adjectives you can equip to an particular or graphic symbol) and fuse ii items to increase the level cap.
  • Reasonable Authority Effigy: Count Malt, one of the first few adults to never give Marona the All of the Other Reindeer treatment, fifty-fifty in their first meeting.
  • Regal Ringlets: The Archer unit has this hairstyle. Later games from NIS gave her Mega Twintails, instead.
  • Ridiculously Cute Critter: Putties, Scrabbits (except for Count Malt), Saber Kitties, and Wisps.
  • Rousseau Was Right: By the end of the game, everyone has become a skilful guy and is working with Marona to relieve the world from Sulphur. Lujei Piche most killed all that attempt since she sent Sulfur back to Ivoire, merely so Marona just kills him menstruum as a Bonus Boss. Level Grinding beats The Power of Love.
  • Sealed Evil in a Can: Storyline plot on how Sulphur is browbeaten. First Sprout attempted to absorb it and and so killed himself, then the heroes fought it, and so Walnut uses up his life forcefulness to pull himself and Sulphur into a portal into the completeness between worlds.
    • Also, there is a Golem on Frigidia Isle that Scarlet the Brave managed to Seal abroad. One of Marona'south missions has them just checking on the seal, merely she ends up just killing the affair.
  • Sealed Within a Person-Shaped Can: Sprout attempted to do this, by filling himself with darkness and arresting more and more than of Sulphur's shadows. He couldn't stop it in the end, so he committed suicide. Even that didn't kill Sulphur, but weakened it.
  • Shout-Out:
    • One foe begins the fight with "Enough talk, have at yous!" while another uses "Kazan Monsters, I cull you!". Also, a random proper name for Owl units is Orly.
    • One of the random things a resident Phantom volition say is, "I've tried so hard, and got so far..."
  • Spiteful A.I.: The enemies that spend their turns either throwing all the confine-able objects (and your phantoms) off the map or attempting to steal your own Weapons to employ confronting you...or just throw them off the map.
  • Stone Wall: Slimes (sans the Shade), Funguy and Zombies are built like tanks and are about as fast. The Mimic makes it even more obvious; having a "defense fetish."
  • Supporting Protagonist: While we may be controlling Ash outside of battle and the story is by and large told from his signal of view, the main focus is Marona.
  • Survival Mantra: "1 day..." Marona keeps her sanity with those two words. That 1 Twenty-four hour period... everything will be alright.
  • Taking You with Me: The "Parting Gift" support ability that amercement all surrounding enemies (and objects) one time a phantom'due south timer runs out and they leave the field.
    • Sprout attempts this by killing himself when Sulfur resurfaces through Sprout's body. Walnut also seals himself with Sulfur at the terminate.
  • Teens Are Brusk: Yeah, Marona and Castile are canonically 13 and fourteen, respectively. They both announced roughly one-half a decade younger.
  • Theme Naming: Most characters are named after colors, particularly wood hues. Many types of special magic are too named later colors; Marona's power to utilize phantoms is "Chartreuse," Walnut uses "Psycho Burgundy," so on. Even without the wood hues, there are some that fit the colour theme.
  • Tropical Island Adventure: The game is fix on a serial of tropical islands known as Ivoire.
  • Ungrateful Bastard: Oh yeah.
  • Ungrateful Townsfolk: Marona is i of the sweetest girls you'll e'er run across, but her Chroma powers, which grant her the ability to talk to spirits and bring them to life by possessing inanimate objects, atomic number 82 just about the unabridged world to label her "the Possessed," fugitive her at best, outright demeaning her at worst, constantly sending nasty letters to her, and writing articles in the paper to paint virtually everything she does as evil. This is shown about powerfully in the first episode where, afterward eliminating demons near a hamlet, a small child offers Marona a candy...and and then their mother snatches the child away and basically shouts "What were you doing to my kid, you evil little monster?"
    • On meridian of that, on several occasions, people who hire Marona for assist actually rescind the payment upon finding out who she is. It all reaches a head midway through the game; one client hires her to cease a rampaging Raphael, and when it's discovered the Raphael in question is a fake, the client refuses to pay her on the grounds that the chore requirement was specifically to stop Raphael, not an imposter, earlier going off on her for beingness a greedy Chroma. Upon hearing this, the real Raphael, who helped her defeat the imposter, immediately starts going on a binge in the village to teach him a lesson; when the client then has the gall to beg Marona for help in stopping said rampage, Marona flatly refuses to exercise annihilation nearly information technology and walks away, leaving the hamlet to Raphael's mercy.
  • The Undead: Phantoms take it pretty good compared to most undead. They are confined to either concrete objects temporarily that Marona temporarily transmutes into a trunk or gratuitous-wandering on Marona's island, which is pleasant in itself; they can't experience strong sensations like hot or cold, simply other than that aren't in any hurting. Curiously, in that location are ghosts and zombies in Marona's universe and Marona can make phantoms out of them too, but not the shadows of Sulphur.
  • Untrusting Community: Customs? Ha! Try "Untrusting Universe".
  • Video Game Cruelty Potential: On Phantom Island, as Ash, you tin can stomp on Marona, your generic NPC characters, and any other grapheme that appears. In the Wii Version, pressing the Z button allows you to beat out up your characters, ranging from a strike to a behemothic swing throw. The kicker is that past chirapsia the crap out of your ain characters is that y'all gain experience from doing then. With the Changebook, you lot can use your NPCs to beat up on the main characters, KO them, and level up.
    • Not to mention how "fusion" powers up your skills and items; and consumes i of the beings fused. An piece of cake way to become a quick Title? Summon a cheap Phantom and so banish it, and simply its Title will be left. You desire to double your experience and mana absorbed when you kill enemies and to heal when yous have a step? Summon a Slime (they have perfect efficiency with anything in fusion transfer), fuse a high-level item to give information technology some mana, Summon 50-100 of the beings you want to transfer the skill; fuse them into the slime, and so fuse the slime into the graphic symbol yous want the skill given to.
      • Marona's version of "Transmigration" is... messier than Disgaea. You take to let a Phantom's HP be taken to 0, and then its body needs to be destroyed. Then she can reconstitute its spirit into a special item.
  • Visual Initiative Queue: On the upper-correct hand corner of the battle screen.
  • Moving ridge-Motion Gun:
    • Yous'd be surprised what counts equally a wave motion gun when some of the items AND enemies have abilities that resemble a giant decease beam when used. This includes dogs, some random plants, and even attached abilities to characters.
    • By fusing abilities such as Balsa Bazooka into a character, annihilation they tin can go their hands on (or their bare hands) can become one.
  • Weapons Kitchen Sink: As mentioned above, annihilation y'all can option up on the stage can be used as a weapon.
  • We Cannot Go along Without Y'all: This makes sense, really. Since Marona is basically using Summon Magic and is a living human, if she dies and all of her summoned Phantoms die and/or run out of turns, game over. Phantoms cannot permanently die as long as she's around to put them dorsum together. Subverted in the Dungeon Creator: if you manage to win that battle inside the dungeons, fifty-fifty if Marona is knocked out, she will be resurrected at the next level, but with 1HP.
  • White Mage: The Healer, Owl Sage, Whisp and Putty Shaman classes.
  • With This Herring: Given the community she's surrounded by, Marona starts out empty handed, but tin can apace earn her way into a Disc-One Nuke with a petty piece of work. This trope comes into play literally if you decide to utilize a Fish as your weapon.
  • You Kill It, You lot Bought It: Hey, look over there! It's a Bottlemail! If I impale 20 of them, I'll be able to summon Bottlemail souls! .....yeah.

We Meet Again and The Hermuda Triangle has examples of:

  • A God Am I: Carona is accompanied by a Funguy who claims to exist God. He'southward really the Merchant of Death.
  • Alternate Universe: What if everyone but died? Another Marona itself is an Alternate Universe as it diverges from the main game prior to Marona'southward first chore rather than continuing where the game left off. As such, she doesn't know any of the characters she meets at the first outside of the reputation they accept congenital upward.
  • Corrupt the Cutie: Carona is a Darker and Edgier corruption of Marona, to the caste that information technology'southward basically stated in-game.
  • Dead All Forth: Marona was killed in "Some other Marona" the same every bit anybody else. Carona was extended Confining her.
  • Digging Yourself Deeper: Ash after existence accused of pedophilia. A existent Funny Moment.
  • Impaired Muscle: The side of Sprout you run into when he'due south not running around trying to kill Sulphur and his minions.
  • Everybody Lives: Chirapsia the Merchant really makes him become through with his hope to resurrect everyone he killed. Including Walnut and Sprout.
  • Everybody'southward Dead, Dave: Subversion: Everybody dies from Marona'due south earth, including Marona herself.
  • Evil Twin: Office of Carona'south preparation is having the new cast fight their old bodies, with the shadows of Sulphur confined within them.
    • Carona herself; the "Another Marona" is somewhat a subversion. A Marona who grew up without Ash, who became very, very nighttime. A continuous theme, though, is that "Marona is Marona." This is the same Marona every bit the heroine, who just had different things happen to her in her life.
  • Fake Difficulty: Most of the maps in Another Marona rely on level-pumping enemies and multi-mob diplomacy that enforce Level Grinding every bit opposed to any real strategy. That said, Protections become much more than important.
  • Flanderization: Sprout, whose primary trait goes from badass to Dumb Muscle. In the primary story, the latter is simply barely visible.
  • Hopeless Boss Fight: Though when you first face Carona, she isn't terribly overpowered (but instead has an ground forces of Mooks to face up you), the next cutscene assumes she's beaten you. Comes with a bit of Gameplay and Story Segregation, equally many players will face up her in a New Game+, where she is easily defeatable.
  • Kill 'Em All: The Expansion Pack epilogue in Phantom Brave: We See Again, "Another Marona" starts off in an Alternating Universe where instead of having to deal with the living, everyone except apparently Marona but keels over and dies. Every bit Phantoms, they accept her a lot easier.
  • Laughably Evil: God Eryngi's feeble attempts to convince the main characters that he'due south God at the beginning of the storyline past shouting such phrases every bit "I'll curse you!" repeatedly and shouting that he's manifestly God are actually rather hilarious, and the fact that he's an aroused-looking bearded mushroom contribute to this effect. It doesn't last.
  • Love Redeems: Carona, at the cease of the story, practically loses her Anti-Hero tendencies due to her friendship with Marona and Ash.
  • The Man Behind the Man: An interdimensional diabolist named "The Merchant Of Decease" controls Sulphur with an evil artifact chosen the Magenta Core.
  • Omnicidal Maniac: The Merchant of Death doesn't care how many worlds he kills, equally long as he gets another weapon to add to his growing collection.
  • Morality Chain: Carona is from a world where Ash didn't go a Phantom, and she was left all alone in a world that hated her when she was 5 years sometime. She'south not as crazy as many, and she'southward still trying to salve her globe, simply it takes a combination of this earth'southward Marona and Ash to get her to open up.
  • New Game+: A new addition to the Wii and PSP version, characters from Some other Marona can be carried over to the main storyline and vice versa. Of course, their upshot on the actual plot is zilch.
  • No Ontological Inertia: The Merchant of Expiry'southward curse that killed everyone on the planet is removed if he wills information technology or on his death.
  • Soul Jar: The Magenta Cadre.
  • Stripperiffic: Carona.
  • Super Title 64 Advance: Played straight with the Japanese title of the game, which is simply Phantom Brave Wii and Phantom Brave Portable.
  • Throw the Dog a Bone: Afterwards Carona goes domicile, back to her lonely island, she gets a letter from Castille'south father asking for help, implying that she volition be befriended by Castille in her earth likewise.
  • Took a Level in Dumbass: Sprout took multiple levels in dumbass and underwent Badass Decay at the same time.
  • Training from Hell: Carona subjects Marona and coiffure to this. The point is to assist them survive against the Merchant of Decease.
  • Updated Re-release: We Meet Again features updated graphics with remastered levels and backgrounds, adds a new "Another Marona" affiliate to the game, more items, and new recruitable characters. The Hermuda Triangle has all of the features of the Wii version along with more characters added to the game.
  • Worf Had the Flu: If how much stronger Sulphur is when he's fought as a Bonus Boss is whatever indication, he was definitely this when fought during the master story; it'southward implied that since everybody saw him coming this time, they got him earlier he regained all his strength.
  • Xanatos Gambit: Carona is training Marona and crew to either kill the Merchant or else become his slaves; either way, her Ivoire is saved. Marona convinces her to put more than at adventure.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/PhantomBrave

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